GravViz - An interactive and immersive VR simulation of gravitational waves
A downloadable game
Description:
In this work we are presenting a novel virtual learning environment (VLE) for gravitational waves using a field density representation.
Spacetime is visualized in the form of a blue density grid and objects in the visualization do not use realistic scaling. Objects in space and each (sub-)point of the grid in the representation are distorted every frame according to a precalculated density grid.
This project was developed for a userstudy and was not initially intended to be published. It is only for demonstration purposes.
Sourcecode:
https://github.com/vyanor/GravitationalWavesVisualization
Controls:
Toggle Manual Mode (for usage without VR headset): M. This switches arrow control from earth to the "measuring device"
Important: The current immersion values are adjusted for our testing environment with a HTC Vice Pro Eye. In order to manipulate those values ingame and adjust them to your HMD use the values 1-2 and 3-4 for eye convergence and eye distance respectively
- VR controls:
Player:
Offset to current position with manual controls (see below). Binary star system:
Change distance: Trigger + Up or Trigger + Down
Change angular velocity: Trigger + Left or Trigger + Right
- Manual Mode (PC) controls:
Player:
Moving in x-z space: W, S, Q and E
Turn left right: A and D
Up - Down: Space and C
Tilt up - down: Shift + W and Shift + S
Earth:
Moving in x-z space: Arrow Up, Left, Down, Right
Up - Down: O and L
Binary star system:
Change distance: Z and U
Change angular velocity: H and J
Status | Released |
Author | vyanor |
Genre | Simulation |
Tags | Immersive, Physics, Virtual Reality (VR) |